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Armada / Ernest Cline.

By: Publisher: London : Century, 2015Copyright date: ©2015Description: 349 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781780891897
Subject(s): DDC classification:
  • 813.6 23
Summary: Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies and video games he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada - in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills - as well as those of millions of gamers across the world - are going to be needed to save the earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: doesn't something about this scenario seem a little... familiar?
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Item type Current library Call number Status Date due Barcode
Fiction Fiction Dee Why Library F CLIN (Browse shelf(Opens below)) Available R87015ASLGS

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies and video games he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada - in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills - as well as those of millions of gamers across the world - are going to be needed to save the earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: doesn't something about this scenario seem a little... familiar?

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